Maybe i have missed something in 3DCoat, but i have not seen a Vector Displacement brush in 3DCoat. ZModeler has all the required tools available to create polygon models.Ībout Vector Displacement, it's a new brush where you can sculpt with Vector Displacement Maps. With ZBrush's ZRemesher i never had a problem, yet.Ībout ZModeler, it was implemented in 4R7 and so it's relatively new, imho. Even the free InstantMeshes software did a better job. In the past i did several conversions and always had problems with 3DCoats auto retopo, resulting in no good mesh quality, like holes etc. I dont know why you come to the conclusion that 3DCoats auto retope is better than ZBrush's. The galleries of both apps can give users, interested in those apps, a good overview imho. ![]() ![]() I don't want to start a long debate about ZBrush and 3DCoat, because each MoI user here should compare by themselves to see what fits better for them.
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